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CSCI 440: Virtual Worlds

Computer Science · 4 credits

Introduction to 3D multi-user virtual worlds covering application domains like simulation, training, and gaming as well as platform architectures. Students will identify limitations of virtual world platforms and develop extensions to improve simulation capability. This course applies knowledge of data structures and programming to using virtual worlds to model real world objects and processes for simulation and training. The class will cooperatively build a collection of interacting simulation and training applications that demonstrate interoperating virtual world capabilities for a selected application domain. Emphasis in this class will be on identifying services and capabilities that make it easier to use virtual worlds to model realistic applications.

Offered in 3 of the 26 listed terms (Fall 2021 to Spring 2024).

Prerequisites

CSCI 345

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From Banner's catalog for Spring 2027. Banner lists only the requisites it enforces, so check the catalog entry too.

Required by (0)

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Instructors

InstructorSectionsTerms
Deneke, Wesley3Fall 2021 to Spring 2024

Every offering in the listed terms (3 sections)

TermSecCRNTypeMeetsInstructorEnrolledDelivery
Spring 2024023072LectureTR 10:00am-11:40am · CF 420Deneke, Wesley25/25Face to Face Instruction
Spring 2023023604LectureMTWF 12:00pm-12:50pm · CF 420Deneke, Wesley21/20Face to Face Instruction
Fall 2021044188LectureMTWF 1:00pm-1:50pm · CF 226Deneke, Wesley22/25Face to Face Instruction